Section 1.1
Getting Started - Types of Games
Section 1.2
Motion Events
Section 1.3
Collision events
Section 2.1
Scorekeeping & Health
Section 2.2
Lives
Section 2.3
Leaderboards
Section 3.1
Maple Story Sprite Editor
Section 3.2
Walk and jump sequences
Section 3.3
Splash screen and background editing
This section covers creating game art and game sounds and music.
Art:
Games have background art, foreground art, character art and game assets, like things your characters pick up.
Sounds:
There are two main types of sounds in video games; background sounds and sound effects. Background sounds set the tone of the game and bring it to "life," while sound effects (also called SFX) are brief sounds that acknowledge an event, like picking something up, jumping or a collision. Below are some useful tools and tutorials for creating both.
Looping Background sounds
Beepbox
Soundtrap
Google Music Labs - especially Sound Maker
Sound effects
JSFXR
Section 4.1
Google Music Labs
Section 4.2
How to use Beepbox
Secttion 4.3
JSFXR for Creating Sound Effects only
Section 4.4
Soundtrap Music Production
Section 4.5
Chrome Music Lab for Background Music
Song Maker
4.2.1 Creating Backdrops and Levels for your Scratch Game
Section 4.2.2
Open Game Art
Click here to launch.
In these activities you will investigate what is going wrong with the code and try to find a solution for each of the 5 challenges below.
In this program, the Scratch Cat teaches Gobo to meow. But when it's Gobo's turn to try, Gobo stays silent.
In this program, the Scratch Cat is supposed to count from 1 to the number the users provides. But the Scratch Cat counts to 10 only.
In this program, the Scratch Cat is doing roll call with Gobo's friends Giga, Nano, Pico and Tera, but everything is happening all at one!
In this program, the Scratch Cat and Gobo are practising their jumping routine. When Scratch Cat says "Jump", Gobo should jump up and down.
In this program, the scene changes when you price the right arrow key. The star of the project, a dinosaur, should be hidden in every scene except when the scene transitions to the auditorium background. In the auditorium, the dinosaur should appear and do a dance.
Skills tutorials
These starter games are fun basic games to get you started on your game creation journey and teach you some core game coding skills. Give them a try.
MAZE GAME STARTER
In this project, you will create a game. This game includes interactions between sprites,
score, and levels. You move a sprite from the start of a maze to the end without touching the walls.
START BY:
Drawing a maze-like background and use different
colors for the walls and end-of-maze marker.
Adding a sprite to move through the maze.
PONG GAME STARTER
In this project, you will create a game. This game includes interactions between sprites, score, and levels. The game is similar to the classic game of pong, where the goal is to keep the sprite from getting
past you.
START BY:
1Creating two sprites: a paddle for the user to
control and a ball the user will be playing with.
SIDE SCROLLING STARTER
In this project, you will create a game. This game includes interactions between sprites, score, and levels. The game is similar to Flappy Bird, where the goal is to keep an object from falling to the ground or touching certain objects.
START BY:
Creating two sprites: one for the player to control
(helicopter) and one to avoid (gliding bars).
Turbowarp is a Scratch program packager that allows you to create executable versions of your .sb3 Scratch games for Windows, MacOS and HTML 5.