Ozobot 2D Geometry
In these activities you will connect a marker to Ozobot in order to draw some 2D geometric shapes.
Before you start, review the idea of supplementary angles as sometimes it may be more appropriate to use a supplementary angle in your code.
Watch this video so you know how to connect in Step 2 below.
Ozobot should be tilted backwards so that the pen is on a slight angle away from Ozobot.
In this setup, the pen is causing Ozobot to lean forward and it will not work well this way. The holder is mounted too low.
Mild Challenges: Coding simple 2D shapes
Medium Challenges: Coding more advanced 2D shapes
Spicy Challenges: Coding advanced 2D shapes
To complete some of these challenges, you will need to know how to use FUNCTIONS f(x). Make sure you have OZOBLOCKLY LEVEL 4 or 5 enabled to access the FUNCTION command.