Ozobot 2D Geometry

In these activities you will connect a marker to Ozobot in order to draw some 2D geometric shapes.

Programming
Polygons

Before you start, review the idea of supplementary angles as sometimes it may be more appropriate to use a supplementary angle in your code.

Bluetooth Connection

Watch this video so you know how to connect in Step 2 below.


Correct

Ozobot should be tilted backwards so that the pen is on a slight angle away from Ozobot.

Incorrect

In this setup, the pen is causing Ozobot to lean forward and it will not work well this way. The holder is mounted too low.

Ozobot Geometry

If your program needs to use DEGREES make sure you are on LEVEL 3 of OZOBLOCKLY


START OZOBLOCKLY

Mild Challenges: Coding simple 2D shapes

Square

Triangle

Equilateral
Triangle

Regular
Pentagon

Regular
Hexagon

Regular
Heptagon

Octagon

Medium Challenges: Coding more advanced 2D shapes

Right Triangle

Obtuse Triangle

Acute
Triangle

Scalene Triangle

Isosceles
Triangle

Trapezoid

Parallelogram

Irregular
Pentagon

Irregular
Hexagon

Regular Heptagon using Triangles

Rectangle using 2 triangles

Triangle using 3 other triangles

Spicy Challenges: Coding advanced 2D shapes

To complete some of these challenges, you will need to know how to use FUNCTIONS f(x). Make sure you have OZOBLOCKLY LEVEL 4 or 5 enabled to access the FUNCTION command.

Regular Octagon using triangles

Rectangle using squares

Square using 2 triangles

Square using 4 triangles